Online, this feels a lot more like
In the past, cards that were powerful and took a lot of cards from our opponents didn't seem oppressive because what we got was only as good as what they had
But fateful hour is an incredibly flavorful mechanic
While this makes the cost increasingly worse as the game goes on, it still seems like a reasonable expectation and would be a bit too strong and consistent if it was always so cheap to get a better version of your commander out turn after turn
The unlimited editions 6th print run, and the final print run was only released in the UK and are discernible from the others via this line: 1995, 96, 98 Nintendo, Creatures, GAMEFREAK
Sure, it can be a (painful) card draw engine, but it can also be a potent weapon